using System;
namespace UnityEngine.Purchasing
{
///
/// Class containing store information for Universal Windows Platform builds.
///
public class WindowsStore
{
// The value of this constant must be left as 'WinRT' for legacy reasons.
// It may be hard coded inside Applications and elsewhere, such that changing
// it would cause breakage.
///
/// The name of the store used for Universal Windows Platform builds.
///
public const string Name = "WinRT";
}
}