using UnityEngine; using UnityEngine.Purchasing; using UnityEngine.UI; namespace Samples.Purchasing.AppleAppStore.RefreshingAppReceipt { public class UserWarningAppleAppStore : MonoBehaviour { public Text warningText; public void UpdateWarningText() { var currentAppStore = StandardPurchasingModule.Instance().appStore; var warningMessage = currentAppStore != AppStore.AppleAppStore ? "This sample is meant to be tested using the Apple App Store.\n" + $"The currently selected store is: {currentAppStore}.\n" + "Build the project for iOS and use the Apple App Store.\n\n" + "See README for more information and instructions on how to test this sample." : ""; warningText.text = warningMessage; } } }