lib_unity_purchase/Documentation~/UnityIAPModuleRegistration.md

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Registering your store
======================
Call the ``RegisterStore`` method supplying a name for your store and your implementation, which must implement the IStore interface.
````
public override void Configure() {
RegisterStore(“GooglePlay”, InstantiateMyStore());
}
private void InstantiateMyStore() {
if (Application.platform == RuntimePlatform.Android) {
return new MyAlternativeGooglePlayImplementation ();
}
return null;
}
````
The store name must match the name developers use when defining products for your store so Unity IAP uses the correct product identifiers when addressing your store.