lib_unity_purchase/Editor/Analytics/Entity/EventActions.cs

22 lines
1.2 KiB
C#

namespace UnityEditor.Purchasing
{
internal static class EventActions
{
internal const string k_ActionAddIapButton_legacy = "legacy_add_iap_button";
internal const string k_ActionAddIapButton = "add_iap_button";
internal const string k_ActionAddIapListener = "add_iap_listener";
internal const string k_ActionAddPayout = "add_payout";
internal const string k_ActionAddProduct = "add_product";
internal const string k_ActionAddTranslation = "add_translation";
internal const string k_ActionAppStoreExport = "app_store_export";
internal const string k_ActionObfuscationGooglePlayButton = "obfuscation_google_play_button";
internal const string k_ActionObfuscationOpenWindow = "obfuscation_open_window";
internal const string k_ActionOpenCatalog = "open_catalog";
internal const string k_ActionRemovePayout = "remove_payout";
internal const string k_ActionRemoveProduct = "remove_product";
internal const string k_ActionRemoveTranslation = "remove_translation";
internal const string k_ActionSelectAppleScreenshot = "select_apple_screenshot";
internal const string k_ActionSyncToUdp = "sync_to_udp";
}
}