lib_unity_purchase/Editor/Analytics/Entity/GameServices/GameServicesEventActions.cs

15 lines
707 B
C#

namespace UnityEditor.Purchasing
{
static class GameServicesEventActions
{
internal const string k_ActionConfigure = "Configure";
internal const string k_ActionCreateIapButton_legacy = "Legacy_CreateIapButton";
internal const string k_ActionCreateIapButton = "CreateIapButton";
internal const string k_ActionCreateIapListener = "CreateIapListener";
internal const string k_ActionIapCatalog = "IapCatalog";
internal const string k_ActionReceiptValidationObfuscator = "ReceiptValidationObfuscator";
internal const string k_ActionSwitchStore = "SwitchStore";
internal const string k_ActionValidatePublicKey = "ValidatePublicKey";
}
}