lib_unity_purchase/Editor/Analytics/Events/GenericEditorClickButtonEve...

49 lines
1.4 KiB
C#

using System;
namespace UnityEditor.Purchasing
{
internal class GenericEditorClickButtonEvent : IEditorAnalyticsEvent
{
readonly string m_Component;
readonly string m_Tool;
readonly string m_Action;
readonly string m_Option;
internal GenericEditorClickButtonEvent(string component, string tool, string action, string option)
{
m_Component = component;
m_Tool = tool;
m_Action = action;
m_Option = option;
}
public virtual EditorAnalyticsDataSignature GetSignature()
{
return SignatureDefinitions.k_EditorClickButtonSignature;
}
[Serializable]
public struct GenericEditorClickButtonParams
{
//Important: These param names come from the DevEx core. Do not change/add/remove them until this event changes version
public string action;
public string tool;
public string component;
public string option;
public string platform;
}
public object CreateEventParams(string platformName, string packageKey)
{
return new GenericEditorClickButtonParams
{
action = m_Action,
tool = m_Tool,
component = m_Component,
option = m_Option,
platform = platformName
};
}
}
}