lib_unity_purchase/Editor/Analytics/Events/GenericEditorClickCheckboxE...

49 lines
1.4 KiB
C#

using System;
namespace UnityEditor.Purchasing
{
internal class GenericEditorClickCheckboxEvent : IEditorAnalyticsEvent
{
readonly string m_Component;
readonly string m_Tool;
readonly string m_Name;
readonly bool m_Value;
internal GenericEditorClickCheckboxEvent(string component, string tool, string name, bool value)
{
m_Component = component;
m_Tool = tool;
m_Name = name;
m_Value = value;
}
public virtual EditorAnalyticsDataSignature GetSignature()
{
return SignatureDefinitions.k_EditorClickCheckboxSignature;
}
[Serializable]
public struct GenericEditorClickCheckboxParams
{
//Important: These param names come from the DevEx core. Do not change/add/remove them until this event changes version
public string name;
public string tool;
public string component;
public bool value;
public string platform;
}
public object CreateEventParams(string platformName, string packageKey)
{
return new GenericEditorClickCheckboxParams
{
name = m_Name,
tool = m_Tool,
component = m_Component,
value = m_Value,
platform = platformName
};
}
}
}