29 lines
856 B
C#
29 lines
856 B
C#
using UnityEngine.Purchasing;
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namespace UnityEditor.Purchasing
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{
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/// <summary>
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/// Customer Editor class for the CodelessIAPButton. This class handle how the CodelessIAPButton should represent itself in the UnityEditor.
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/// </summary>
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[CustomEditor(typeof(CodelessIAPButton))]
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[CanEditMultipleObjects]
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public class CodelessIAPButtonEditor : AbstractIAPButtonEditor
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{
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/// <summary>
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/// Event trigger when <c>CodelessIAPButton</c> is enabled in the scene.
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/// </summary>
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public void OnEnable()
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{
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OnEnableInternal();
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}
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/// <summary>
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/// Event trigger when trying to draw the <c>CodelessIAPButton</c> in the inspector.
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/// </summary>
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public override void OnInspectorGUI()
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{
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OnInspectorGuiInternal();
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}
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}
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}
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