20 lines
463 B
C#
20 lines
463 B
C#
using System;
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using UnityEngine.UIElements;
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namespace UnityEditor.Purchasing
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{
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static class SettingsUIUtils
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{
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public static VisualElement CloneUIFromTemplate(string templatePath)
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{
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var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(templatePath);
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if (template == null)
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{
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return null;
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}
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return template.CloneTree().contentContainer;
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}
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}
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}
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