lib_unity_purchase/Runtime/Purchasing/InitializationFailureReason.cs

28 lines
787 B
C#

namespace UnityEngine.Purchasing
{
/// <summary>
/// Reasons for which purchasing initialization could fail.
/// </summary>
public enum InitializationFailureReason
{
/// <summary>
/// In App Purchases disabled in device settings.
/// </summary>
PurchasingUnavailable,
/// <summary>
/// No products available for purchase,
/// Typically indicates a configuration error.
/// </summary>
NoProductsAvailable,
/// <summary>
/// The store reported the app as unknown.
/// Typically indicates the app has not been created
/// on the relevant developer portal, or the wrong
/// identifier has been configured.
/// </summary>
AppNotKnown
}
}