lib_unity_purchase/Runtime/SecurityStub/AppleValidator.cs

59 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace UnityEngine.Purchasing.Security
{
/// <summary>
/// THIS IS A STUB, WILL NOT EXECUTE CODE!
///
/// This class will validate the Apple receipt is signed with the correct certificate.
/// </summary>
public class AppleValidator
{
/// <summary>
/// THIS IS A STUB, WILL NOT EXECUTE CODE!
///
/// Constructs an instance with Apple Certificate.
/// </summary>
/// <param name="appleRootCertificate">The apple certificate.</param>
public AppleValidator(byte[] appleRootCertificate)
{
throw new NotImplementedException();
}
/// <summary>
/// THIS IS A STUB, WILL NOT EXECUTE CODE!
///
/// Validate that the Apple receipt is signed correctly.
/// </summary>
/// <param name="receiptData">The Apple receipt to validate.</param>
/// <returns>The parsed AppleReceipt</returns>
/// <exception cref="InvalidSignatureException">The exception thrown if the receipt is incorrectly signed.</exception>
public AppleReceipt Validate(byte[] receiptData)
{
throw new NotImplementedException();
}
}
/// <summary>
/// THIS IS A STUB, WILL NOT EXECUTE CODE!
///
/// This class with parse the Apple receipt data received in byte[] into a AppleReceipt object
/// </summary>
public class AppleReceiptParser
{
/// <summary>
/// THIS IS A STUB, WILL NOT EXECUTE CODE!
///
/// Parse the Apple receipt data into a AppleReceipt object
/// </summary>
/// <param name="receiptData">Apple receipt data</param>
/// <returns>The converted AppleReceipt object from the Apple receipt data</returns>
public AppleReceipt Parse(byte[] receiptData)
{
throw new NotImplementedException();
}
}
}