lib_unity_purchase/Runtime/SecurityStub/Obfuscator.cs

24 lines
977 B
C#

using System;
namespace UnityEngine.Purchasing.Security
{
/// <summary>
/// Stub class to handle tangle files for platforms that do not support this feature.
/// Will always throw an Exception if used.
/// </summary>
public static class Obfuscator
{
/// <summary>
/// Deobfucscates tangle data.
/// </summary>
/// <param name="data"> The Apple or GooglePlay public key data to be deobfuscated. </param>
/// <param name="order"> The array of the order of the data slices used to obfuscate the data when the tangle files were originally generated. </param>
/// <param name="key"> The encryption key to deobfuscate the tangled data at runtime, previously generated with the tangle file. </param>
/// <returns>The deobfucated public key</returns>
public static byte[] DeObfuscate(byte[] data, int[] order, int key)
{
throw new NotImplementedException();
}
}
}