44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine.Purchasing;
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// THIS IS A FAKE, NO CODE WILL BE EXECUTED!
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///
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/// Access Amazon store specific functionality.
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/// </summary>
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public class FakeAmazonExtensions : IAmazonExtensions, IAmazonConfiguration
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{
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/// <summary>
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/// THIS IS A FAKE, NO CODE WILL BE EXECUTED!
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///
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/// To use for Amazon’s local Sandbox testing app, generate a JSON description of your product catalog on the device’s SD card.
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/// </summary>
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/// <param name="products">Products to add to the testing app JSON.</param>
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public void WriteSandboxJSON(HashSet<ProductDefinition> products)
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{
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}
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/// <summary>
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/// THIS IS A FAKE, NO CODE WILL BE EXECUTED!
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///
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/// Amazon makes it possible to notify them of a product that cannot be fulfilled.
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///
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/// This method calls Amazon's notifyFulfillment(transactionID, FulfillmentResult.UNAVAILABLE);
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/// https://developer.amazon.com/public/apis/earn/in-app-purchasing/docs-v2/implementing-iap-2.0
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/// </summary>
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/// <param name="transactionID">Products transaction id</param>
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public void NotifyUnableToFulfillUnavailableProduct(string transactionID)
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{
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}
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/// <summary>
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/// THIS IS A FAKE, NO CODE WILL BE EXECUTED!
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///
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/// Gets the current Amazon user ID (for other Amazon services).
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/// </summary>
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public string amazonUserId => "fakeid";
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}
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}
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