lib_unity_purchase/Runtime/Stores/Android/GooglePlay/AAR/GooglePriceChangeService.cs

30 lines
1.0 KiB
C#

using System;
using UnityEngine.Purchasing.Interfaces;
using UnityEngine.Purchasing.Models;
namespace UnityEngine.Purchasing
{
class GooglePriceChangeService : IGooglePriceChangeService
{
readonly IGoogleBillingClient m_BillingClient;
readonly IQuerySkuDetailsService m_QuerySkuDetailsService;
internal GooglePriceChangeService(IGoogleBillingClient billingClient, IQuerySkuDetailsService querySkuDetailsService)
{
m_BillingClient = billingClient;
m_QuerySkuDetailsService = querySkuDetailsService;
}
public void PriceChange(ProductDefinition product, Action<IGoogleBillingResult> onPriceChangedListener)
{
m_QuerySkuDetailsService.QueryAsyncSku(product, skuDetailsList =>
{
foreach (var skuDetails in skuDetailsList)
{
m_BillingClient.LaunchPriceChangeConfirmationFlow(skuDetails, new GooglePriceChangeConfirmationListener(onPriceChangedListener));
}
});
}
}
}