36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System;
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using System.Collections.ObjectModel;
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namespace UnityEngine.Purchasing
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{
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internal interface INativeUDPStore : INativeStore
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{
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/// <summary>
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/// Supplants INativeStore equivalent.
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/// </summary>
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void Initialize(Action<bool, string> callback);
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/// <summary>
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/// Richly typed input params. Supplants INativeStore equivalent.
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/// </summary>
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/// <param name="productId"></param>
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/// <param name="callback"></param>
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/// <param name="developerPayload"></param>
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void Purchase(string productId, Action<bool, string> callback, string developerPayload = null);
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/// <summary>
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/// Richly typed input params. Supplants INativeStore equivalent.
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/// </summary>
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/// <param name="products"></param>
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/// <param name="callback"></param>
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void RetrieveProducts(ReadOnlyCollection<ProductDefinition> products, Action<bool, string> callback);
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/// <summary>
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/// Richly typed input params. Supplants INativeStore equivalent.
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/// </summary>
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/// <param name="productDefinition"></param>
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/// <param name="transactionID"></param>
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void FinishTransaction(ProductDefinition productDefinition, string transactionID);
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}
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}
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