lib_unity_purchase/Runtime/Stores/Android/UDP/IUDPExtensions.cs

35 lines
1.2 KiB
C#

using System;
namespace UnityEngine.Purchasing
{
/// <summary>
/// Common interface for all UDP store purchasing extensions.
/// </summary>
public interface IUDPExtensions : IStoreExtension
{
/// <summary>
/// Some stores return user information after initialization.
/// </summary>
/// <returns>UserInfo, which may be null</returns>
object GetUserInfo(); //UDP UserInfo via Reflection
/// <summary>
/// Return the UDP initialization error.
/// </summary>
/// <returns>The error as a string</returns>
string GetLastInitializationError();
/// <summary>
/// Enable debug log for UDP.
/// </summary>
/// <param name="enable"> Whether or not the logging is to be enabled. </param>
void EnableDebugLog(bool enable);
/// <summary>
/// Called when a processing a purchase from UDP that is in the "OnPurchasePending" state.
/// </summary>
/// <param name="action">Action will be called with the product that is in the "OnPurchasePending" state.</param>
void RegisterPurchaseDeferredListener(Action<Product> action);
}
}