67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// The type of Native App store being used.
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/// </summary>
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public enum AppStore
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{
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/// <summary>
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/// No store specified.
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/// </summary>
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NotSpecified,
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/// <summary>
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/// GooglePlay Store.
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/// </summary>
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GooglePlay, //<= Map to AndroidStore. First Android store. In AppStoreMeta.
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/// <summary>
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/// Amazon App Store.
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/// </summary>
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AmazonAppStore, //
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/// <summary>
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/// Unity Distribution Portal, which supports a set of stores internally.
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/// </summary>
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UDP, // Last Android store. Also in AppStoreMeta.
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/// <summary>
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/// MacOS App Store.
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/// </summary>
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MacAppStore,
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/// <summary>
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/// iOS or tvOS App Stores.
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/// </summary>
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AppleAppStore,
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/// <summary>
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/// Universal Windows Platform's store.
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/// </summary>
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WinRT,
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/// <summary>
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/// A fake store used for testing and Play-In-Editor.
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/// </summary>
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fake
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}
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// Note these must be synchronized with constants in the AndroidStore enum.
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/// <summary>
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/// A meta enum to bookend the app Stores for Android. Mapped from <c>AppStore</c>'s values.
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/// Is distinct from <c>AppStore</c> to avoid non-unique Enum.Parse and Enum.ToString lookup conflicts.
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/// </summary>
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public enum AppStoreMeta
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{
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/// <summary>
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/// The first Android App Store.
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/// </summary>
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AndroidStoreStart = AppStore.GooglePlay,
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/// <summary>
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/// The last Android App Store.
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/// </summary>
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AndroidStoreEnd = AppStore.UDP
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}
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}
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