lib_unity_purchase/Runtime/Stores/AppStore.cs

67 lines
1.7 KiB
C#

namespace UnityEngine.Purchasing
{
/// <summary>
/// The type of Native App store being used.
/// </summary>
public enum AppStore
{
/// <summary>
/// No store specified.
/// </summary>
NotSpecified,
/// <summary>
/// GooglePlay Store.
/// </summary>
GooglePlay, //<= Map to AndroidStore. First Android store. In AppStoreMeta.
/// <summary>
/// Amazon App Store.
/// </summary>
AmazonAppStore, //
/// <summary>
/// Unity Distribution Portal, which supports a set of stores internally.
/// </summary>
UDP, // Last Android store. Also in AppStoreMeta.
/// <summary>
/// MacOS App Store.
/// </summary>
MacAppStore,
/// <summary>
/// iOS or tvOS App Stores.
/// </summary>
AppleAppStore,
/// <summary>
/// Universal Windows Platform's store.
/// </summary>
WinRT,
/// <summary>
/// A fake store used for testing and Play-In-Editor.
/// </summary>
fake
}
// Note these must be synchronized with constants in the AndroidStore enum.
/// <summary>
/// A meta enum to bookend the app Stores for Android. Mapped from <c>AppStore</c>'s values.
/// Is distinct from <c>AppStore</c> to avoid non-unique Enum.Parse and Enum.ToString lookup conflicts.
/// </summary>
public enum AppStoreMeta
{
/// <summary>
/// The first Android App Store.
/// </summary>
AndroidStoreStart = AppStore.GooglePlay,
/// <summary>
/// The last Android App Store.
/// </summary>
AndroidStoreEnd = AppStore.UDP
}
}