65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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namespace UnityEngine.Purchasing
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{
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internal static class ProductDefinitionExtensions
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{
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/// <summary>
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/// Decodes the list of json objects for a storename.
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/// </summary>
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/// <returns>Hashset of ProductDefinitions</returns>
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/// <param name="productsList">Products list.</param>
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/// <param name="storeName">Store name.</param>
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internal static List<ProductDefinition> DecodeJSON(this List<object> productsList, string storeName)
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{
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var result = new List<ProductDefinition>();
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try
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{
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foreach (var product in productsList)
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{
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var productDict = (Dictionary<string, object>)product;
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productDict.TryGetValue("id", out var id);
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productDict.TryGetValue("store_ids", out var storeIDs);
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productDict.TryGetValue("type", out var typeString);
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var idHash = storeIDs as Dictionary<string, object>;
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var storeSpecificId = (string)id;
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if (idHash != null)
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{
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foreach (var storeInfo in idHash)
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{
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var storeKey = storeInfo.Key.ToLower();
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var storeValue = (string)storeInfo.Value;
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if (!String.IsNullOrEmpty(storeValue) && storeName.ToLower() == storeKey)
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{
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storeSpecificId = storeValue;
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}
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}
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}
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else
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{
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// Handles scenario where developer creates a single storeSpecificID via ProductDefinition
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// and through FakeStore within editor adds ProductDefinition to ConfigurationBuilder
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productDict.TryGetValue("storeSpecificId", out var singleStoreSpecificID);
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var generalStoreSpecificStringID = (string)singleStoreSpecificID;
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if (generalStoreSpecificStringID != null)
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{
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storeSpecificId = generalStoreSpecificStringID;
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}
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}
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var type = (ProductType)Enum.Parse(typeof(ProductType), (string)typeString);
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var definition = new ProductDefinition((string)id, storeSpecificId, type);
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result.Add(definition);
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}
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return result;
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}
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catch
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{
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return null;
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}
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}
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}
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}
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