30 lines
1.7 KiB
Markdown
30 lines
1.7 KiB
Markdown
## README - In-App Purchasing Sample Scenes - Apple App Store - Restoring Transactions
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This sample showcases how to use Apple extensions to restore transactions. This allows users to be
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granted Non-Consumable and Subscription products they already own after reinstalling the application.
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## Instructions to test this sample:
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1. Have in-app purchasing correctly configured with
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the [Apple App Store](https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPAppleConfiguration.html).
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2. Configure a non-consumable product.
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3. Set your own product's id in the `InAppPurchasing game object > Refreshing App Receipt script > No Ads Product Id field`
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or change the `noAdsProductId` field in the `RestoringTransactions.cs` script.
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4. Build your project for `iOS`.
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1. If you are using a simulator with Xcode 12+, follow these [instructions](https://developer.apple.com/documentation/xcode/setting-up-storekit-testing-in-xcode)
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to set up StoreKit Testing.
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## Restoring Transactions
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When a user reinstalls your application they should be granted any Non-Consumable or renewable Subscription products
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they already own. App stores maintain a permanent record of each user's Non-Consumable and renewable Subscription
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products which Unity IAP can retrieve.
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Users should be given the option to restore their transactions via a button, as RestoreTransactions may prompt
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the user to enter their password and interrupt app flow.
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See the
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[Unity documentation](https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPRestoringTransactions.html)
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as well as the [Apple documentation](https://developer.apple.com/documentation/storekit/original_api_for_in-app_purchase/restoring_purchased_products)
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on the topic for more information.
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