28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
## README - In-App Purchasing Sample Scenes - Apple App Store - Fraud Detection
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This sample showcases how to provide to the Apple App Store your user's identifiers to help prevent fraud using
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Apple extensions.
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## Instructions to test this sample:
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1. Have in-app purchasing correctly configured with
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the [Apple App Store](https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/manual/UnityIAPAppleConfiguration.html).
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2. Configure a product.
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3. Set your own product's id in the `InAppPurchasing game object > Fraud Detection script > Gold Product Id field`
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or change the `goldProductId` field in the `FraudDetection.cs` script.
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4. Set a username in the InAppPurchasing game object > Fraud Detection script > User > Username field.
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5. Build your project for `iOS`.
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1. If you are using a simulator with Xcode 12+, follow these [instructions](https://developer.apple.com/documentation/xcode/setting-up-storekit-testing-in-xcode)
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to set up StoreKit Testing.
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## Apple App Store Fraud Detection
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To help prevent fraud, it is useful to provide to Apple an in-app identifier of your user. This helps Apple
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map iTunes Store accounts to their in-app account.
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The username must not contain personally identifiable information such as emails in cleartext. To prevent
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this, Apple recommends that you use either encryption or a one-way hash to generate an obfuscated identifier.
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For more information see [Apple's documentation](https://developer.apple.com/documentation/storekit/skmutablepayment/1506088-applicationusername) on
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the subject.
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