31 lines
1.9 KiB
Markdown
31 lines
1.9 KiB
Markdown
## README - In-App Purchasing Sample Scenes - Google Play Store - Handling Deferred Purchases
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This sample showcases how to handle deferred purchases using the `IGooglePlayConfiguration.SetDeferredPurchaseListener`
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and the `GooglePlayStoreExtensions.IsPurchasedProductDeferred` APIs.
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## Instructions to test this sample:
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1. Have in-app purchasing correctly configured with
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the [Google Play Store](https://docs.unity3d.com/Packages/com.unity.purchasing@3.1/manual/UnityIAPGoogleConfiguration.html).
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2. Configure a product.
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3. Set your own product's id in
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the `InAppPurchasing game object > CHandling Deferred Purchases script > Gold Product Id field`
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or change the `goldProductId` field in the `HandlingDeferredPurchases.cs` script.
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4. Build your project for `Android` and make sure the `GooglePlayStore` is selected*.
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###### *You can change the currently selected store under `Services > In-App Purchasing > Configure` and changing the `Current Targeted Store` field.
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## Google Deferred Purchases
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From [Google's documentation](https://developer.android.com/google/play/billing/integrate#pending):
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> Google Play supports deferred transactions, or transactions that require one or more additional steps between when a
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> user initiates a purchase and when the payment method for the purchase is processed. Your app should not grant
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> entitlement to these types of purchases until Google notifies you that the user's payment method was successfully
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> charged.
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>
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> For example, a user can create a deferred purchase of an in-app item by choosing cash as their form of payment. The user
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> can then choose a physical store where they will complete the transaction and receive a code through both notification
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> and email. When the user arrives at the physical store, they can redeem the code with the cashier and pay with cash.
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> Google then notifies both you and the user that cash has been received. Your app can then grant entitlement to the user.
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