41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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namespace UnityEditor.Purchasing
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{
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internal class GenericEditorGameServiceEvent : IEditorAnalyticsEvent
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{
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readonly string m_Component;
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readonly string m_Action;
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internal GenericEditorGameServiceEvent(string component, string action)
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{
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m_Component = component;
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m_Action = action;
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}
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public EditorAnalyticsDataSignature GetSignature()
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{
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return SignatureDefinitions.k_GenericEditorSignature;
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}
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[Serializable]
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public struct GenericEditorGameServiceEventParams
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{
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//Important: These param names come from the DevEx core. Do not change/add/remove them until this event changes version
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public string action;
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public string component;
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public string package;
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}
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public object CreateEventParams(string platformName, string packageKey)
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{
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return new GenericEditorGameServiceEventParams
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{
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action = m_Action,
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component = m_Component,
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package = packageKey
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};
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}
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}
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}
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