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using System;
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using UnityEditor.Build;
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using UnityEditor.Purchasing;
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namespace UnityEditor
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{
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[InitializeOnLoad]
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internal class PurchasingImporter
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{
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static PurchasingImporter()
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{
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PurchasingSettings.ApplyEnableSettings(EditorUserBuildSettings.activeBuildTarget);
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}
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}
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}
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