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#if SERVICES_SDK_CORE_ENABLED
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using Unity.Services.Core.Editor;
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namespace UnityEditor.Purchasing
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{
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internal struct PurchasingServiceIdentifier : IEditorGameServiceIdentifier
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{
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public string GetKey()
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{
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return PurchasingIdentifierKey.k_PurchasingKey;
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}
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}
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}
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#endif
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