35 lines
1.7 KiB
C#
35 lines
1.7 KiB
C#
using System;
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// An interface to native underlying store systems. Provides a base for opaquely typed
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/// communication across a language-bridge upon which additional functionality can be composed.
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/// Is used by most public IStore implementations which themselves are owned by the purchasing
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/// core.
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/// </summary>
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public interface INativeStore
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{
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/// <summary>
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/// Call the Store to retrieve the store products. The `IStoreCallback` will be call with the retrieved products.
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/// </summary>
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/// <param name="json">The catalog of products to retrieve the store information from in JSON format.</param>
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void RetrieveProducts(String json);
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/// <summary>
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/// Call the Store to purchase a product. The `IStoreCallback` will be call when the purchase is successful.
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/// </summary>
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/// <param name="productJSON">The product to buy in JSON format.</param>
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/// <param name="developerPayload">A string used by some stores to fight fraudulent transactions.</param>
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void Purchase(string productJSON, string developerPayload);
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/// <summary>
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/// Call the Store to consume a product.
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/// </summary>
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/// <param name="productJSON">Product to consume in JSON format.</param>
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/// <param name="transactionID">The transaction id of the receipt to close.</param>
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void FinishTransaction(string productJSON, string transactionID);
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}
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delegate void UnityPurchasingCallback(string subject, string payload, string receipt, string transactionId,
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string originalTransactionId, bool isRestored);
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}
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