lib_unity_purchase/Runtime/Stores/AppleAppStore/IAppleConfiguration.cs

44 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Purchasing.Extension;
namespace UnityEngine.Purchasing
{
/// <summary>
/// Access Apple store specific configurations.
/// </summary>
public interface IAppleConfiguration : IStoreConfiguration
{
/// <summary>
/// Read the App Receipt from local storage.
/// Returns null for iOS less than or equal to 6, may also be null on a reinstalling and require refreshing.
/// </summary>
string appReceipt { get; }
/// <summary>
/// Determine if the user can make payments; [SKPaymentQueue canMakePayments].
/// </summary>
bool canMakePayments { get; }
/// <summary>
/// Stores a callback that will be called when
/// the user attempts a promotional purchase
/// (directly from the Apple App Store) on
/// iOS or tvOS.
///
/// If the callback is set, you must call
/// IAppleExtensions.ContinuePromotionalPurchases()
/// inside it in order to continue the intercepted
/// purchase(s).
/// </summary>
/// <param name="callback"></param>
void SetApplePromotionalPurchaseInterceptorCallback(Action<Product> callback);
/// <summary>
/// Called when entitlements are revoked from Apple.
/// </summary>
/// <param name="callback">Action will be called with the products that were revoked.</param>
void SetEntitlementsRevokedListener(Action<List<Product>> callback);
}
}