15 lines
		
	
	
		
			843 B
		
	
	
	
		
			Markdown
		
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			843 B
		
	
	
	
		
			Markdown
		
	
	
README - In-App Purchasing Sample Scenes - Buying Consumables
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In this example, you will learn how to initialize the In-App Purchasing package and handle a simple Consumable Product purchase.
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This sample uses a fake store for its transactions, to use a real store like the App Store or the Google Play Store,  you would need to register your application and add In-App Purchases. For more information, follow the documentation for one of our [supported stores](https://docs.unity3d.com/Packages/com.unity.purchasing@3.1/manual/UnityIAPSettingUp.html). Keep in mind that in this sample, product identifiers are kept in the `BuyingConsumables.cs` file.
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### Consumables
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Consumables are products that users can purchase repeatedly. Consumable Products cannot be restored.
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Examples:
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* Virtual currencies
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* Health potions
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* Temporary power-ups.
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