63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using Unity.Services.Core;
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using Unity.Services.Core.Environments;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Samples.Purchasing.Core.InitializeGamingServices
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{
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public class InitializeGamingServices : MonoBehaviour
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{
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public Text informationText;
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const string k_Environment = "production";
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void Awake()
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{
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// Uncomment this line to initialize Unity Gaming Services.
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// Initialize(OnSuccess, OnError);
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}
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void Initialize(Action onSuccess, Action<string> onError)
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{
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try
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{
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var options = new InitializationOptions().SetEnvironmentName(k_Environment);
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UnityServices.InitializeAsync(options).ContinueWith(task => onSuccess());
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}
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catch (Exception exception)
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{
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onError(exception.Message);
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}
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}
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void OnSuccess()
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{
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var text = "Congratulations!\nUnity Gaming Services has been successfully initialized.";
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informationText.text = text;
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Debug.Log(text);
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}
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void OnError(string message)
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{
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var text = $"Unity Gaming Services failed to initialize with error: {message}.";
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informationText.text = text;
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Debug.LogError(text);
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}
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void Start()
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{
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if (UnityServices.State == ServicesInitializationState.Uninitialized)
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{
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var text =
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"Error: Unity Gaming Services not initialized.\n" +
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"To initialize Unity Gaming Services, open the file \"InitializeGamingServices.cs\" " +
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"and uncomment the line \"Initialize(OnSuccess, OnError);\" in the \"Awake\" method.";
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informationText.text = text;
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Debug.LogError(text);
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}
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}
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}
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}
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