lib_unity_purchase/Editor/Analytics/Entity/EventSources.cs

15 lines
449 B
C#

using System;
namespace UnityEditor.Purchasing
{
/// <summary>
/// This is an internal API.
/// We recommend that you do not use it as it will be removed in a future release.
/// </summary>
[Obsolete("Internal API, it will be removed soon.")]
public static class EventSources
{
internal const string k_SourceIapMenu = "iap_menu";
internal const string k_SourceGameObjectMenu = "game_object_menu";
}
}