52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
namespace UnityEditor.Purchasing
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{
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internal static class GameServicesEventSenderHelpers
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{
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internal static void SendTopMenuConfigure()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionConfigure);
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}
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internal static void SendTopMenuCreateIapButtonEvent()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionCreateIapButton_legacy);
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}
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internal static void SendTopMenuCreateCodelessIapButtonEvent()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionCreateIapButton);
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}
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internal static void SendTopMenuCreateIapListenerEvent()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionCreateIapListener);
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}
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internal static void SendTopMenuIapCatalogEvent()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionIapCatalog);
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}
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internal static void SendTopMenuReceiptValidationObfuscatorEvent()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionReceiptValidationObfuscator);
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}
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internal static void SendTopMenuSwitchStoreEvent()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentTopMenu, GameServicesEventActions.k_ActionSwitchStore);
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}
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internal static void SendProjectSettingsValidatePublicKey()
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{
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BuildAndSendEvent(GameServicesEventComponents.k_ComponentProjectSettings, GameServicesEventActions.k_ActionValidatePublicKey);
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}
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static void BuildAndSendEvent(string component, string action)
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{
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var newEvent = new GenericEditorGameServiceEvent(component, action);
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PurchasingServiceAnalyticsSender.SendEvent(newEvent);
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}
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}
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}
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