lib_unity_purchase/Editor/Analytics/Helpers/GenericEditorDropdownSelect...

37 lines
1.5 KiB
C#

namespace UnityEditor.Purchasing
{
static class GenericEditorDropdownSelectEventSenderHelpers
{
internal static void SendIapMenuSelectTargetStoreEvent(string value)
{
BuildAndSendEvent(EventComponents.k_ComponentBuild, EventTools.k_ToolIapMenu, EventUINames.k_UINameSelectTargetStore, value);
}
internal static void SendCatalogSetProductTypeEvent(string value)
{
BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventTools.k_ToolCatalog, EventUINames.k_UINameProductType, value);
}
internal static void SendCatalogSetPayoutTypeEvent(string value)
{
BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventTools.k_ToolCatalog, EventUINames.k_UINamePayoutType, value);
}
internal static void SendCatalogSetTranslationLocaleEvent(string value)
{
BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventTools.k_ToolCatalog, EventUINames.k_UINameTranslationLocale, value);
}
internal static void SendCatalogSetApplePriceTierEvent(string value)
{
BuildAndSendEvent(EventComponents.k_ComponentCodeless, EventTools.k_ToolCatalog, EventUINames.k_UINameApplePriceTier, value);
}
static void BuildAndSendEvent(string component, string tool, string name, string value)
{
var newEvent = new GenericEditorSelectDropdownEvent(component, tool, name, value);
PurchasingServiceAnalyticsSender.SendEvent(newEvent);
}
}
}