lib_unity_purchase/Editor/Importer.cs

16 lines
320 B
C#

using System;
using UnityEditor.Build;
using UnityEditor.Purchasing;
namespace UnityEditor
{
[InitializeOnLoad]
internal class PurchasingImporter
{
static PurchasingImporter()
{
PurchasingSettings.ApplyEnableSettings(EditorUserBuildSettings.activeBuildTarget);
}
}
}