lib_unity_purchase/Editor/MenuItems/IapButtonMenu.cs

89 lines
3.3 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.UI;
namespace UnityEditor.Purchasing
{
/// <summary>
/// IAPButtonMenu class creates options in menus to create the <see cref="IAPButton"/>.
/// </summary>
public static class IAPButtonMenu
{
/// <summary>
/// Add option to create a IAPButton from the GameObject menu.
/// </summary>
[MenuItem("GameObject/" + IapMenuConsts.PurchasingDisplayName + "/IAP Button (Legacy)", false, 11)]
public static void GameObjectCreateUnityIAPButton()
{
CreateUnityIAPButtonInternal("IAP Button (Legacy)");
GenericEditorMenuItemClickEventSenderHelpers.SendGameObjectMenuAddIapButtonEvent();
}
/// <summary>
/// Add option to create a CodelessIAPButton from the GameObject menu.
/// </summary>
[MenuItem("GameObject/" + IapMenuConsts.PurchasingDisplayName + "/IAP Button", false, 10)]
public static void GameObjectCreateUnityCodelessIAPButton()
{
CreateUnityCodelessIAPButtonInternal("IAP Button");
GenericEditorMenuItemClickEventSenderHelpers.SendGameObjectMenuAddCodelessIapButtonEvent();
}
/// <summary>
/// Add option to create a IAPButton from the Window/UnityIAP menu.
/// </summary>
[MenuItem(IapMenuConsts.MenuItemRoot + "/Create IAP Button (Legacy)", false, 101)]
public static void CreateUnityIAPButton()
{
CreateUnityIAPButtonInternal("IAP Button (Legacy)");
GenericEditorMenuItemClickEventSenderHelpers.SendIapMenuAddIapButtonEvent();
GameServicesEventSenderHelpers.SendTopMenuCreateIapButtonEvent();
}
/// <summary>
/// Add option to create a CodelessIAPButton from the Window/UnityIAP menu.
/// </summary>
[MenuItem(IapMenuConsts.MenuItemRoot + "/Create IAP Button", false, 100)]
public static void CreateUnityCodelessIAPButton()
{
CreateUnityCodelessIAPButtonInternal("IAP Button");
GenericEditorMenuItemClickEventSenderHelpers.SendIapMenuAddCodelessIapButtonEvent();
GameServicesEventSenderHelpers.SendTopMenuCreateCodelessIapButtonEvent();
}
static void CreateUnityIAPButtonInternal(string name)
{
var buttonObject = ItemCreationUtility.CreateGameObject(name, typeof(Button));
if (buttonObject)
{
//disable Warning CS0618 IAPButton is deprecated, please use CodelessIAPButton instead.
#pragma warning disable 0618
var iapButton = buttonObject.AddComponent<IAPButton>();
if (iapButton != null)
{
UnityEditorInternal.ComponentUtility.MoveComponentUp(iapButton);
UnityEditorInternal.ComponentUtility.MoveComponentUp(iapButton);
UnityEditorInternal.ComponentUtility.MoveComponentUp(iapButton);
}
}
}
static void CreateUnityCodelessIAPButtonInternal(string name)
{
var emptyObject = ItemCreationUtility.CreateGameObject(name);
if (emptyObject)
{
emptyObject.AddComponent<CodelessIAPButton>();
}
}
}
}