lib_unity_purchase/Editor/ServiceProjectSettings/PurchasingServiceIdentifier.cs

17 lines
313 B
C#

#if SERVICES_SDK_CORE_ENABLED
using Unity.Services.Core.Editor;
namespace UnityEditor.Purchasing
{
internal struct PurchasingServiceIdentifier : IEditorGameServiceIdentifier
{
public string GetKey()
{
return PurchasingIdentifierKey.k_PurchasingKey;
}
}
}
#endif