36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.Purchasing
|
|
{
|
|
internal static class PurchasingSettingsKeywords
|
|
{
|
|
const string k_KeywordPurchasing = "purchasing";
|
|
const string k_KeywordInApp = "in-app";
|
|
const string k_KeywordPurchase = "purchase";
|
|
const string k_KeywordRevenue = "revenue";
|
|
const string k_KeywordPlatforms = "platforms";
|
|
const string k_KeywordGooglePlay = "Google Play";
|
|
const string k_KeywordPublicKey = "public key";
|
|
const string k_KeywordReceipt = "receipt";
|
|
const string k_KeywordObfuscator = "obfuscator";
|
|
const string k_KeywordCatalog = "catalog";
|
|
|
|
internal static List<string> GetKeywords()
|
|
{
|
|
return new List<string>()
|
|
{
|
|
k_KeywordPurchasing,
|
|
k_KeywordInApp,
|
|
k_KeywordPurchase,
|
|
k_KeywordRevenue,
|
|
k_KeywordPlatforms,
|
|
k_KeywordGooglePlay,
|
|
k_KeywordPublicKey,
|
|
k_KeywordReceipt,
|
|
k_KeywordObfuscator,
|
|
k_KeywordCatalog
|
|
};
|
|
}
|
|
}
|
|
}
|