lib_unity_purchase/Editor/ServiceProjectSettings/PurchasingSettingsKeywords.cs

36 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace UnityEditor.Purchasing
{
internal static class PurchasingSettingsKeywords
{
const string k_KeywordPurchasing = "purchasing";
const string k_KeywordInApp = "in-app";
const string k_KeywordPurchase = "purchase";
const string k_KeywordRevenue = "revenue";
const string k_KeywordPlatforms = "platforms";
const string k_KeywordGooglePlay = "Google Play";
const string k_KeywordPublicKey = "public key";
const string k_KeywordReceipt = "receipt";
const string k_KeywordObfuscator = "obfuscator";
const string k_KeywordCatalog = "catalog";
internal static List<string> GetKeywords()
{
return new List<string>()
{
k_KeywordPurchasing,
k_KeywordInApp,
k_KeywordPurchase,
k_KeywordRevenue,
k_KeywordPlatforms,
k_KeywordGooglePlay,
k_KeywordPublicKey,
k_KeywordReceipt,
k_KeywordObfuscator,
k_KeywordCatalog
};
}
}
}