50 lines
1.8 KiB
Objective-C
50 lines
1.8 KiB
Objective-C
#import <StoreKit/StoreKit.h>
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// Callback to Unity identifying the subject, JSON message body and optional app receipt.
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// Note that App Receipts are sent separately to the JSON body for performance reasons.
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typedef void (*UnityPurchasingCallback)(const char* subject, const char* payload, const char* receipt, const char* transactionId, const char* originalTransactionId, bool isRestored);
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@interface ProductDefinition : NSObject
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@property (nonatomic, strong) NSString *id;
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@property (nonatomic, strong) NSString *storeSpecificId;
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@property (nonatomic, strong) NSString *type;
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@end
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@interface ReceiptRefresher : NSObject<SKRequestDelegate>
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@property (nonatomic, strong) void (^callback)(BOOL, NSString*);
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@end
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@interface UnityPurchasing : NSObject<SKProductsRequestDelegate, SKPaymentTransactionObserver>
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{
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UnityPurchasingCallback messageCallback;
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NSMutableDictionary* validProducts;
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NSSet* productIds;
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SKProductsRequest *request;
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NSMutableDictionary *pendingTransactions;
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NSMutableSet *finishedTransactions;
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// Dictionary that maps product IDs to the most recent transaction receipt (base 64 encoded).
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NSMutableDictionary<NSString *, NSString *> *transactionReceipts;
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}
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+ (NSArray*)deserializeProductDefs:(NSString*)json;
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+ (ProductDefinition*)deserializeProductDef:(NSString*)json;
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+ (NSString*)serializeProductMetadata:(NSArray*)products;
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- (void)restorePurchases;
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- (NSString*)getAppReceipt;
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- (NSString*)getTransactionReceiptForProductId:(NSString *)productId;
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- (void)addTransactionObserver;
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@property (nonatomic, strong) ReceiptRefresher* receiptRefresher;
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@property (nonatomic, strong) SKReceiptRefreshRequest* refreshRequest;
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@property BOOL simulateAskToBuyEnabled;
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@property (nonatomic, copy, readwrite) NSString* applicationUsername;
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@property (nonatomic) BOOL interceptPromotionalPurchases;
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@end
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