41 lines
1.9 KiB
Markdown
41 lines
1.9 KiB
Markdown
# About In App Purchasing
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Unity In App Purchasing, setting up in-app purchases for your game across multiple app stores has never been easier.
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This package provides:
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- One common API to access all stores for free so you can fully understand and optimize your in-game economy
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- Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms
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- Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores
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- Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores
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- Client-side receipt validation for Apple App Store and Google Play
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# IMPORTANT UPGRADE NOTES
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If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors:
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1. Move IAPProductCatalog.json and BillingMode.json
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FROM: Assets/Plugins/UnityPurchasing/Resources/
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TO: Assets/Resources/
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2. Move AppleTangle.cs and GooglePlayTangle.cs
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FROM: Assets/Plugins/UnityPurchasing/generated
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TO: Assets/Scripts/UnityPurchasing/generated
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3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.
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# Installing In App Purchasing
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To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).
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After installing this package, open the Services Window to enable In-App Purchasing to use these features.
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# Using In App Purchasing
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The In App Purchasing Manual can be found [here](https://docs.unity3d.com/2019.4/Documentation/Manual/UnityIAP.html)
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# Technical details
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## Requirements
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This version of In App Purchasing is compatible with the following versions of the Unity Editor:
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* 2019.4 and later (recommended)
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