35 lines
968 B
C#
35 lines
968 B
C#
using System;
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namespace UnityEngine.Purchasing
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{
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/// <summary>
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/// I can unpack JSON Product.receipt values.
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///
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/// See also https://docs.unity3d.com/Manual/UnityIAPPurchaseReceipts.html
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/// <example>
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/// <code>
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/// var unifiedReceipt = JsonUtility.FromJson<UnifiedReceipt>(purchEvtArg.purchasedProduct.receipt)
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/// Debug.LogFormat("{0} {1} {2}", unifiedReceipt.Payload, unifiedReceipt.Store, unifiedReceipt.TransactionID);
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/// </code>
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/// </example>
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/// </summary>
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[Serializable]
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public class UnifiedReceipt
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{
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/// <summary>
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/// The platform-specific receipt.
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/// </summary>
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public string Payload;
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/// <summary>
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/// The name of the store making the receipt.
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/// </summary>
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public string Store;
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/// <summary>
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/// The unique identifier of the transaction.
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/// </summary>
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public string TransactionID;
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}
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}
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