61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Linq;
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namespace UnityEngine.Purchasing.Default
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{
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/// <summary>
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/// A utility class to parse Universal Windows Platform products from XML data.
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/// </summary>
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public class XMLUtils
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{
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/// <summary>
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/// A utility class to parse Universal Windows Platform products from XML data.
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/// </summary>
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/// <param name="appReceipt"> The app receipt as raw XML data. </param>
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/// <returns> The <c>TransactionInfo</c> for the products parsed from the XML data. </returns>
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public static IEnumerable<TransactionInfo> ParseProducts(string appReceipt)
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{
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if (null == appReceipt)
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{
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return new List<TransactionInfo>();
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}
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try
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{
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var xml = XElement.Parse(appReceipt);
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return from product in xml.Descendants("ProductReceipt")
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select new TransactionInfo()
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{
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productId = (string)product.Attribute("ProductId"),
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transactionId = (string)product.Attribute("Id")
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};
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}
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catch (XmlException)
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{
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return new List<TransactionInfo>();
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}
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}
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/// <summary>
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/// Data of a transaction for Universal Windows Platform product purchases.
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/// </summary>
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public class TransactionInfo
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{
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/// <summary>
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/// The ID of the product.
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/// </summary>
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public string productId;
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/// <summary>
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/// The transaction ID for the purchase.
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/// </summary>
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public string transactionId;
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}
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}
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}
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