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IntegratingSelfProvidedBackendReceiptValidation.cs | ||
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IntegratingSelfProvidedBackendReceiptValidation.unity | ||
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README.md | ||
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README.md
README - In-App Purchasing Sample Scenes - Integrating Self-Provided Backend Receipt Validation
In this sample, you will learn how to integrate your own backend validation with Unity IAP by
using PurchaseProcessingResult.Pending
and confirming the purchase later. For more information see
the documentation on this topic.
This sample uses a mock for the backend implementation. You can plug in your own backend by replacing
the MockServerSideValidation
method in IntegratingSelfProvidedBackendReceiptValidation.cs
.
For more information about how to do a web request in unity, see
the documentation.
This sample uses a fake store for its transactions, to use a real store like the App Store or the Google Play Store, you
would need to register your application and add In-App Purchases. For more information, follow the documentation for one
of our supported stores.
Keep in mind that in this sample, product identifiers are kept in
the IntegratingSelfProvidedBackendReceiptValidation.cs
file.