lib_unity_purchase/Samples~/05 LocalReceiptValidation/UserWarning.cs

27 lines
813 B
C#

using System;
using UnityEngine;
using UnityEditor;
using UnityEngine.Purchasing;
using UnityEngine.UI;
namespace Samples.Purchasing.Core.LocalReceiptValidation
{
public class UserWarning : MonoBehaviour
{
public Text warningText;
public void Clear()
{
warningText.text = "";
}
public void WarnInvalidStore(AppStore currentAppStore)
{
var warningMsg = $"The cross-platform validator is not implemented for the currently selected store: {currentAppStore}. \n" +
"Build the project for Android, iOS, macOS, or tvOS and use the Google Play Store or Apple App Store. See README for more information.";
Debug.LogWarning(warningMsg);
warningText.text = warningMsg;
}
}
}