132 lines
4.2 KiB
C#
132 lines
4.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Purchasing;
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using UnityEngine.Purchasing.Extension;
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using UnityEngine.UI;
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namespace Samples.Purchasing.AppleAppStore.RefreshingAppReceipt
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{
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[RequireComponent(typeof(UserWarningAppleAppStore))]
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public class RefreshingAppReceipt : MonoBehaviour, IDetailedStoreListener
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{
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IStoreController m_StoreController;
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IAppleExtensions m_AppleExtensions;
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public string noAdsProductId = "com.mycompany.mygame.no_ads";
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public Text hasNoAdsText;
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public Text refreshReceiptText;
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void Start()
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{
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InitializePurchasing();
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UpdateWarningMessage();
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}
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void InitializePurchasing()
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{
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var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
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builder.AddProduct(noAdsProductId, ProductType.NonConsumable);
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UnityPurchasing.Initialize(this, builder);
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}
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public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
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{
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Debug.Log("In-App Purchasing successfully initialized");
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m_StoreController = controller;
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m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
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UpdateUI();
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}
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public void Refresh()
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{
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m_AppleExtensions.RefreshAppReceipt(OnRefreshSuccess, OnRefreshFailure);
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}
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void OnRefreshSuccess(string receipt)
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{
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// This does not mean anything was modified,
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// merely that the refresh process succeeded.
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// For information on parsing receipts, see:
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// https://developer.apple.com/library/archive/releasenotes/General/ValidateAppStoreReceipt/Chapters/ValidateLocally.html#//apple_ref/doc/uid/TP40010573-CH1-SW2
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// as well as:
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// https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html
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var message = $"Refresh Successful: {receipt}";
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Debug.Log(message);
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refreshReceiptText.text = message;
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}
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void OnRefreshFailure(string error)
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{
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var message = $"Refresh Failed: {error}";
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Debug.Log(message);
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refreshReceiptText.text = message;
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}
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public void BuyNoAds()
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{
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m_StoreController.InitiatePurchase(noAdsProductId);
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}
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public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
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{
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var product = args.purchasedProduct;
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Debug.Log($"Processing Purchase: {product.definition.id}");
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UpdateUI();
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return PurchaseProcessingResult.Complete;
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}
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void UpdateUI()
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{
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hasNoAdsText.text = HasNoAds() ? "No ads will be shown" : "Ads will be shown";
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}
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bool HasNoAds()
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{
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var noAdsProduct = m_StoreController.products.WithID(noAdsProductId);
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return noAdsProduct != null && noAdsProduct.hasReceipt;
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}
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public void OnInitializeFailed(InitializationFailureReason error)
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{
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OnInitializeFailed(error, null);
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}
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public void OnInitializeFailed(InitializationFailureReason error, string message)
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{
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var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
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if (message != null)
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{
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errorMessage += $" More details: {message}";
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}
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Debug.Log(errorMessage);
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}
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public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
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{
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Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
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}
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public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
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{
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Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
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$" Purchase failure reason: {failureDescription.reason}," +
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$" Purchase failure details: {failureDescription.message}");
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}
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void UpdateWarningMessage()
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{
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GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
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}
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}
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}
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