lib_unity_purchase/Samples~/Apple App Store - 08 Prompt...
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.sample.json 全部提交 2024-01-29 18:49:33 +08:00
PromotingProducts.cs 全部提交 2024-01-29 18:49:33 +08:00
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PromotingProducts.unity 全部提交 2024-01-29 18:49:33 +08:00
PromotingProducts.unity.meta 全部提交 2024-01-29 18:49:33 +08:00
README.md 全部提交 2024-01-29 18:49:33 +08:00
README.md.meta 全部提交 2024-01-29 18:49:33 +08:00
UserWarningAppleAppStore.cs 全部提交 2024-01-29 18:49:33 +08:00
UserWarningAppleAppStore.cs.meta 全部提交 2024-01-29 18:49:33 +08:00

README.md

README - In-App Purchasing Sample Scenes - App Store - Promoting Products

This sample showcases how to use the Apple App Store extensions to Promote Products and intercept Promotional Purchases with IAppleExtensions.SetStorePromotionOrder, IAppleExtensions.SetStorePromotionVisibility, IAppleExtensions.ContinuePromotionalPurchases, and IAppleConfiguration.SetApplePromotionalPurchaseInterceptorCallback.

Instructions to test this sample:

  1. Have in-app purchasing correctly configured with the Apple App Store.
  2. Configure a non-consumable product.
  3. Set your own product's id in the InAppPurchasing game object > Promoting Products script > No Ads Product Id field or change the noAdsProductId field in the PromotingProducts.cs script.
  4. Build your project for iOS.
    1. If you are using a simulator with Xcode 12+, follow these instructions to set up StoreKit Testing.

Promoting Products

From Apple's Documentation:

With iOS, users can browse in-app purchases directly on the App Store and start a purchase even before downloading your app. Promoted in-app purchases appear on your product page, can display in search results, and may be featured on the Today, Games, and Apps tabs.

For more information, see Promoting In-App Purchases, and Testing Promoted In-App Purchases from Apple's documentation.