lib_unity_purchase/Samples~/Apple App Store - 11 Family.../FamilySharing.cs

164 lines
5.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.Purchasing.Extension;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Samples.Purchasing.AppleAppStore.FamilySharing
{
[RequireComponent(typeof(UserWarningAppleAppStore))]
public class FamilySharing : MonoBehaviour, IDetailedStoreListener
{
public Text subscriptionStatusText;
public Text isFamilyShareableText;
IStoreController m_StoreController;
//Your products IDs. They should match the ids of your products in your store.
public string familyShareableSubscriptionProductId = "com.mycompany.mygame.my_shared_subscription";
void Start()
{
InitializePurchasing();
UpdateWarningText();
}
void InitializePurchasing()
{
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.Configure<IAppleConfiguration>().SetEntitlementsRevokedListener(EntitlementsRevokeListener);
builder.AddProduct(familyShareableSubscriptionProductId, ProductType.Subscription);
UnityPurchasing.Initialize(this, builder);
}
void EntitlementsRevokeListener(List<Product> revokedProducts)
{
LogRevokedProducts(revokedProducts);
UpdateSubscriptionStatus();
}
static void LogRevokedProducts(List<Product> revokedProducts)
{
Debug.Log("The following products have been revoked: ");
foreach (var revokedProduct in revokedProducts)
{
Debug.Log(revokedProduct.definition.id);
}
}
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
m_StoreController = controller;
UpdateFamilyShareableStatus();
UpdateSubscriptionStatus();
}
void UpdateFamilyShareableStatus()
{
var subscription = m_StoreController.products.WithID(familyShareableSubscriptionProductId);
var isFamilyShareable = IsProductFamilyShareable(subscription);
UpdateIsFamilyShareableText(isFamilyShareable);
}
bool IsProductFamilyShareable(Product product)
{
var appleProductMetadata = product.metadata.GetAppleProductMetadata();
return appleProductMetadata?.isFamilyShareable ?? false;
}
void UpdateIsFamilyShareableText(bool isShareable)
{
isFamilyShareableText.text = isShareable
? "This subscription is family shareable."
: "This subscription is not family shareable";
}
void UpdateSubscriptionStatus()
{
var subscription = m_StoreController.products.WithID(familyShareableSubscriptionProductId);
var isSubscribed = IsSubscribedTo(subscription);
UpdateSubscriptionStatusText(isSubscribed);
}
bool IsSubscribedTo(Product subscription)
{
// If the product doesn't have a receipt, then it wasn't purchased and the user is therefore not subscribed.
if (subscription.receipt == null)
{
return false;
}
//The intro_json parameter is optional and is only used for the App Store to get introductory information.
var subscriptionManager = new SubscriptionManager(subscription, null);
// The SubscriptionInfo contains all of the information about the subscription.
// Find out more: https://docs.unity3d.com/Packages/com.unity.purchasing@3.1/manual/UnityIAPSubscriptionProducts.html
var info = subscriptionManager.getSubscriptionInfo();
return info.isSubscribed() == Result.True;
}
void UpdateSubscriptionStatusText(bool isSubscribed)
{
subscriptionStatusText.text = isSubscribed ? "You are subscribed" : "You are not subscribed";
}
public void PurchaseFamilyShareableSubscription()
{
m_StoreController.InitiatePurchase(familyShareableSubscriptionProductId);
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
var product = args.purchasedProduct;
Debug.Log($"Processing purchase - Product: '{product.definition.id}'");
UnlockContent(product);
return PurchaseProcessingResult.Complete;
}
void UnlockContent(Product product)
{
//Unlock content here
UpdateSubscriptionStatus();
}
public void OnInitializeFailed(InitializationFailureReason error)
{
OnInitializeFailed(error, null);
}
public void OnInitializeFailed(InitializationFailureReason error, string message)
{
var errorMessage = $"Purchasing failed to initialize. Reason: {error}.";
if (message != null)
{
errorMessage += $" More details: {message}";
}
Debug.Log(errorMessage);
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
}
public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
{
Debug.Log($"Purchase failed - Product: '{product.definition.id}'," +
$" Purchase failure reason: {failureDescription.reason}," +
$" Purchase failure details: {failureDescription.message}");
}
void UpdateWarningText()
{
GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
}
}
}